Jorgrun
Revision as of 14:21, 4 May 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
| Jorgrun q | |
|---|---|
| HP | 120 |
| HD | 15 |
| XP | 1705 |
| Speed | 10 |
| AC | 2 |
| EV | 15 |
| Will | 120 |
| Attack1 | 20 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | High |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | dwarf, deep dwarf |
| Flags | Actual spells Speaks Unique No regenerate Spellcaster Warm-blooded |
| A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun is a unique earth-themed deep dwarf. He wields a staff of earth (33%) or a dwarven quarterstaff of crushing (66%).
Location
- The Dungeon: 17-27
- The Elven Halls: 2-3
- The Swamp: 2-5
- The Snake Pit: 2-5
- The Shoals: 2-5
- The Spider's Nest: 2-5
- The Vaults
- The Crypt
- The Hall of Blades
- The Tomb
Spells
| Spell set | |
|---|---|
| Slot1 | Lee's Rapid Deconstruction |
| Slot2 | Petrify |
| Slot3 | none |
| Slot4 | Shatter |
| Slot5 | Dig |
| Slot6 | none |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon.
- Flight is very useful here, because it divides the damage you take from Shatter by 3. Using Spider Form is probably a bad idea because you should be trying to stay away from any walls and your low AC means that you will take massive damage from LRD.
- Don't forget that he can't regenerate hit points.
History
Jorgrun was added in 0.12.