Electric golem
Revision as of 06:09, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: giant and large monsters. that should be all of them)
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
electric golem 8 | |
---|---|
HP | 105 - 165 |
HD | 15 |
XP | 8179 |
Speed | 16 |
AC | 5 |
EV | 20 |
Will | 160 |
Attack1 | 15 (hit: electricity) |
Attack2 | 15 (hit: electricity) |
Attack3 | 15 (hit: plain) |
Attack4 | 15 (hit: plain) |
Resistances | rElec, rPois+, rF+, rC+, rConstr |
Vulnerabilities | None |
Habitat | land |
Intelligence | Plant |
Uses | Open doors |
Holiness | Non-living |
Size | Large |
Type | golem, electric golem |
Flags | Spellcaster See invisible Insubstantial Glows Speaks |
An animated figure made completely of electricity, created in some demented wizard's experiment.
"I sing the Body electric" -Walt Whitman, "I Sing the Body Electric", _Leaves of Grass_. 1867. |
Useful Info
Electric golems are one of the more dangerous monsters in the Realm of Zot. They move twice as fast as most species and Blink constantly while shooting lightning or annihilating you in melee. They're much more resistant to electricity and poison than they are to fire and cold.
Spells: Lightning Bolt, Blink
Tips & Tricks
- Electricity resistance and decent AC are mandatory for survival. If you lack rElec, quaff a potion of resistance and teleport away.
- Levitation or flight also reduces the damage of its electricity attacks, but not as much as proper resistance.
Categories:
- 0.11 articles
- Hit type
- Electricity flavour
- Plain flavour
- Electricity resistance
- Poison resistance
- Fire resistance
- Cold resistance
- Constriction resistance
- Plant intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Spellcaster
- See invisible
- Insubstantial monsters
- Glows
- Speaking monster
- Monsters