Worldbinder

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Revision as of 22:55, 29 August 2014 by CC Bot (talk | contribs) (Update for 0.15)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
worldbinder xWorldbinder.png
HP 29-51
HD 8
XP 514
Speed 14
AC 12
EV 4
Will 64
Attack1 8 (hit: plain)
Attack2 8 (hit: plain)


Resistances rPois+, rN+++,
rTorm, rRot+++,
rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Non-living
Size Small
Type worldbinder, worldbinder
Flags Levitate
Sense invisible
Silence immune
A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futilely before being pulled back in by the fog. When threatened, it can call forth creatures banished to the void between realities, using them to defend itself.


Useful Info

Worldbinders are irritating summoners which call forth lesser creatures from other branches in the Dungeon. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the Abyss.

Spells

Spell set
Slot1 Forceful Invitation
Slot2 Forceful Invitation
Slot3 none
Slot4 Forceful Invitation
Slot5 Forceful Invitation
Slot6 none

Tips & Tricks

Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, guardian serpents and orb spiders can deal significant damage with their spells, vault sentinels can hit you with Sentinel's Mark (very undesirable in the Abyss), and ironheart preservers can lengthen any battle. Characters banished to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack fire, cold, or electricity resistance, your best bet is to kill the fragile summoner with Bolt spells or powerful attack wands, ignoring the summons entirely. Once the worldbinder dies, all its summons will vanish.

History

Worldbinders were added in 0.14.