Merfolk avatar
For a list of merfolk monsters, see List of merfolk
siren m | |
---|---|
HP | 73-96 |
HD | 13 |
XP | 1060 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 121
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, siren |
Flags | Fake spells No gen derived Speaks Warm-blooded |
Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.
“Row'd on, in reach of an erected voice, |
Useful Info
A siren is similar to a mermaid, except she's more seductive. Her song forces you to move one space toward her each turn (this effect is irresistible if you are already mesmerised when exposed to it). She can't drown you, so her song can only bring you into shallow water unless you're a merfolk, octopode, or grey draconian in which case she will pull you into deep water. Sirens will also regularly summon drowned souls against you. They are commonly found in the Shoals.
Variant Siren
One variation of the Sewers has a sickly siren at the end of it. She has significantly lower HD than normal sirens, but she can still call up drowned souls or pull you into the shallow water bordering the ocean at the end of the map.
A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience. |
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- If you have a way to fly, then you can just go meet the siren and bash her face in. Alternatively, you can kill her from a distance with ranged attacks.
History
Prior to 0.14 sirens could not summon drowned souls.