Abjuration

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Revision as of 22:17, 28 September 2016 by Bwijn (talk | contribs) (now obsolete, removed in 0.17.)
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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Abjuration.png Abjuration
Level 3
School1 Summoning
Source(s)
Casting noise 3
Spell noise 0
This spell attempts to send hostile summoned creatures to the place from whence they came, or at least shorten their stay in the caster's locality.

Abjuration is a smite-targeted level 3 Summonings spell which attempts to dispel a hostile summoned creature in your line of sight. The affected monster has its remaining duration in this world drastically reduced; if this reduces its duration to zero or less, the monster is unsummoned entirely. Casting it at higher spell power reduces enemy duration to a greater extent. Be aware that summoned enemies visible through transparent walls are unaffected by this spell.

An upgraded version of this spell, Aura of Abjuration, is a level 6 Summonings spell that affects all summoned creatures in your line of sight.

Monster Version

No monsters actually know this spell. However, all monsters which know certain other Summonings spells have a 33% chance of Abjuring instead of casting these spells (this only occurs if you have any summons out, and affects all summons in line of sight like the removed spell Mass Abjuration):

In theory, this means that an ancient lich may spend a turn abjuring your summoned quokka rather than summoning fiends. In practice, deliberately summoning such chaff is unwise: the monster usually loses at most one turn, which is the same time you spent casting the spell. It may lose no turns if one of its summons takes care of your distraction.

History

Abjuration was removed in 0.17.

Prior to 0.14, summoning monsters had a 50% chance of casting mass abjuration instead of summoning.

Prior to 0.10, only the level 3 Abjuration spell existed, and it had functioned like Mass Abjuration.