Mercenary card
Drawing the Mercenary card will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's XP value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
As a durably summoned monster, a mercenary gives no experience, cannot be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:
- K Big kobold
- m Merfolk -> grows into Merfolk impaler
- N Naga -> grows into either Naga warrior or Naga mage and then into Greater naga
- H Tengu -> grows into either a Tengu conjurer or Tengu warrior and then into Tengu reaver
- e Deep elf conjurer -> grows into Deep elf annihilator
- o Orc warlord -> grows into Orc warlord
- 6 A random base demonspawn
- O Ogre mage
- H Minotaur
- d Draconian -> grows into a random coloured Draconian
- e Deep elf blademaster
High card power increases the chances of getting a stronger mercenary.
History
Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:
- Big kobold
- Merfolk
- Naga
- Tengu
- Orc knight
- Centaur warrior
- Spriggan rider
- Ogre mage
- Minotaur
- Random base draconian
- Deep elf blademaster
The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | trunk |
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