Storm Form (spell)
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Storm Form | |
---|---|
Level | 7 |
School1 | Transmutation |
School2 | Air |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast. |
Storm Form is a level 7 Transmutations / Air spell.
Contents
Pros
- Unarmed Combat receives cleaving, is electricity-branded, and has a base damage of
2 + spell power / 2.5
. - Gain innate AC and EV based on spell power:
power / 10 + 10
AC and a bonuspower/10
EV. - Blinkbolt: Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
- Electricity resistance
- Nonliving (grants immunity to poison)
- Insubstantial (grants immunity to petrification, constriction, and being set on fire)
- Flight
Cons
- All equipment slots except for rings and amulets meld into the new form.
- Unable to throw items.
- Relatively frail.
- Requires high spell power to be effective.
Strategy
Storm Form is intended to be a high damage spell that scales well with spell power. At low spell power, Dragon Form outclasses it by damage. Even when Storm Form deals more damage, its low defense and HP discourages general use; instead using it in situations where damage or cleaving is desired.
Like Dragon Form, Storm Form benefits greatly from support magic such as Ozocubu's Armour.
History
- Storm Form will be added in 0.27, replacing Hydra Form.
References
Commit adding Storm Form.