Jewellery

From CrawlWiki
Revision as of 22:19, 10 June 2023 by Hordes (talk | contribs)
Jump to: navigation, search
Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Jewellery is a category of equipment, consisting of rings and amulets. Most species can equip one amulet and two rings at a time. Rings and amulets are equipped with the P key and removed with the R key. You cannot change your jewellery while berserk.

Useful Info

Jewellery is always magical and typically helpful to your character.

Octopodes are able to wear eight rings at a time. Wearing the macabre finger necklace will let you equip one additional ring, no matter the species. Worshippers of Ru who have sacrificed a hand have one less ring slot than normal.

Strategy

Rings can be changed very quickly; it takes 1 turn to unequip a ring and equip a new one (0.5 turns for each individual action). However, amulets take 10 turns to unequip/equip. Therefore, amulets are far less versatile than rings.

It is wise to keep extra rings in your inventory for situational encounters, such as a ring of resist corrosion for a monster with acidic attacks, or a ring that offers an elemental resistance versus a specific monster.

The amulet of faith is the only piece of jewellery that punishes you for unequipping it; removing Faith will cut piety by 33%.

History

  • Prior to 0.27, you could find amulets of inaccuracy, rings of teleportation, and rings of attention, which were always cursed.
  • Prior to 0.27, ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.
  • Prior to 0.26, amulets could be removed as quickly as rings, but often needed to be atuned to their user first (or had some other cost).
  • Prior to 0.25, ring enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry