Merfolk (monster)
For the player race, see merfolk. For a list of merfolk monsters, see List of merfolk
merfolk m | |
---|---|
HP | 36-74 |
HD | 10 |
XP | 301 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 40 |
Attack1 | 22 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A hybrid with the torso of a human and the tail of a fish, a merfolk dwells both in water and on land, and fiercely defends its domain.
“Again at length my thought reviving came, |
Useful Info
Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They are only lightly armoured but may carry decent weapons, usually polearms, a stack of throwing spears, or throwing nets. Be careful not to face them in the water, as they gain combat bonuses when in their own element.
Tips & Tricks
These are the among the easiest opponents you'll encounter while exploring the Shoals. Don't let them wail on you with branded weapons, but you can usually save them for last while dealing with deadlier opponents.
History
- Prior to 0.13, you could find merfolk berserkers in a particular vault. These extra-beefy merfolk could call upon Trog for various powers (Berserker Rage, Trog's Hand, Brothers in Arms), and carried a powerful polearm as well as several potions of berserk rage.