Demonspawn warmonger
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
demonspawn warmonger 6 | |
---|---|
HP | 82-167 |
HD | 15 |
XP | 1305 |
Speed | 10 |
AC | 3 |
EV | 12 |
Will | 60 |
Attack1 | 40 (hit: plain) |
Attack2 | 20 (claw: plain) |
Attack3 | 20 (gore: plain) |
Resistances | rTorm rMiasma |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | demonspawn, demonspawn |
Flags | Fighter Evil Speaks Warm-blooded |
A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly. |
For a list of all demonspawn, see list of demonspawn.
Contents
Useful Info
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
Spells
Spell set I | ||
---|---|---|
Slot1 | Sap Magic | Priest flag |
Slot2 | Haste Other | Priest flag |
Tips & Tricks
Spellcasters should be especially careful when fighting demonspawn warmongers, because their Sap Magic can block your ability to cast spells for 20-30 turns (stacking, to 50 max). Luckily, the spell requires line of sight, so you can hide behind summons or allies. Alternatively, you can turn invisible, since warmongers cannot see invisible opponents.
History
- Prior to 0.28, demonspawns with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.