Summon Ice Beast
Summon Ice Beast | |
---|---|
Level | 3 |
School1 | Ice |
School2 | Summoning |
Source(s) | Book of Beasts Book of the Tundra |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power. |
Summon Ice Beast is a level 4 Ice/Summoning spell which summons an ice beast to attack your foes.
Ice Elementalists start with this spell in their spell library.
Effect
A single ice beast is summoned. Higher spell power increases the strength of the ice beast, and may result in longer duration.
The hit dice of the summoned ice beast is 3 + <power> / 13
, randomly rounded.[1]
Duration class ranges from 2 (around 18 turns) to 4 (around 36 turns). The formula is 2 + (1d<power> - 1) / 4
(capped at 4).[2] There is a summon cap of 1 ice beast.
Strategy
Ice Beasts are effective for the early- and mid- game, with decent stats overall. Their cold attacks work great in the Lair. Since many Lair enemies are cold-blooded, ice beasts have a chance to slow them. Ice beasts do not trigger the bloodzerk attack flavour from skysharks.
For Ice Magic users, it's an easily available summon, valuable because it is a summon (MP-efficient, takes hits, blocks line of fire). For Summonings users, it's another summon, allowing them to have more allies out at once.
Monster Version
Monster version of the spell creates standard ice beasts without altered hit dice. The summon also has slightly longer duration of around 81 turns.
The following enemies cast Summon Ice Beast:
- e Fannar
- 8 Ice statue
History
- In 0.30, Ice Elementalists start with this spell again.
- Prior to 0.28, this spell had a summon cap of three.
- Prior to 0.27, Ice Elementalists and Summoners started with this spell.
- In 0.9, the spell level reduced from 5 to 4.
References
- ↑ spl-summoning.cc:208 (0.28.0)
- ↑ spl-summoning.cc:204 (0.28.0)