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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
skyshark lSkyshark.png
HP 49-100
HD 10
XP 778
Speed 10 (move: 70%)
AC 6
EV 8
Will 40
Attack1 20 (bite: bloodzerk)
Attack2 10 (tail slap: plain)
Attack3 10 (tail slap: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type skyshark, skyshark
Flags No skeleton
Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy.

Useful Info

Skysharks are fast and deadly denizens of the Lair and Shoals. Skysharks get more dangerous after they taste blood: at first they get the Might status (+50% damage) for 10-20 turns, and then they can go berserk, also for the same duration.

Tips & Tricks

  • If a skyshark can't taste blood, it can't go berserk. Undead species, Djinn, and Gargoyles don't have blood, so are immune to bloodzerk. For living species, a potion of lignification will turn you into a bloodless tree, and gives hefty AC to boot. Transmuters have access to Ice Form, which can also slow the skyshark through its freezing attacks.
  • They don't have any resistances, and their willpower is relatively low. You can disable them from a distance using hex wands, curare darts, etc.
    • Skysharks will happily charge into poisonous or freezing clouds, but will take heavy damage in the process. If you have poison resistance, you can kite the skyshark through the poisonous clouds to kill it.
    • Skysharks are good targets for Mephitic Cloud. Watch out, though, since a confused skyshark can become enraged if it hits another monster (even if you don't have blood yourself).


  • Skysharks have been added in 0.30.