Blade talisman

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Revision as of 22:48, 11 July 2023 by Hordes (talk | contribs) (Strategy)
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.

For the spell present in 0.30, see Blade Hands.

A blade talisman is a talisman that gives you Blade Hands, increasing your damage in Unarmed Combat.

Useful Info

When eVoked, a blade talisman grants Blade Hands, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Blade Hands has the following effects:

Combat Bonuses

Restrictions

Other

Blade Hands does not block mutations (other than claws), does not change your size, and gives no innate bonus to HP / AC.

It has a minimum Shapeshifting skill of 9, below which you get an HP penalty. It has a maximum skill of 20, where skill has no further impact.

Strategy

Blade Hands is essentially two-handed Unarmed Combat. Even at 0 Unarmed Combat skill, you'll hit harder than a great mace, while keeping the off-hand punch and swinging faster. It's certainly strong, but melds the shield slot and reduces AC (until max skill).

Unlike certain other forms, Blade Hands doesn't meld body armour. It's great for Shapeshifters wanting to focus on Armour skill.

History

  • Introduced in 0.31 in the transformation overhaul. Previously implemented as a spell, Blade Hands.
The previous spell had 22 base damage, and didn't have an AC penalty. (However, since it was a spell, heavy armour made it harder to cast).
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form