Nagaraja
greater naga N | |
---|---|
HP | 65-102 |
HD | 15 |
XP | 1682 |
Speed | 8 (act: 80%) |
AC | 6 |
EV | 10 |
Will | Immune |
Attack1 | 27 (hit: plain) |
Attack2 | 7 (constrict: crush)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | naga, naga |
Flags | Actual spells Fighter Speaks Spellcaster Warm-blooded See invisible |
A hybrid; human from the chest up, with a scaly, muscular torso trailing off like that of a snake. |
Useful Info
Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d19) |
Slot2 | Iskenderun's Mystic Blast (3d19) |
Slot3 | Haste |
Slot4 | Poison Arrow (3d22) |
Slot5 | Teleport Other |
Slot6 | Teleport Self |
Tips & Tricks
Both of their combat spells are difficult to resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.