Airstrike
Airstrike | |
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Level | 4 |
School1 | Air |
Source(s) | Book of Air Book of Storms |
Casting noise | 2 |
Spell noise | 4 |
Power Cap | 200 |
Range | LOS |
Flags | Not self, Target |
Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space. |
Spell Details | |
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Damage Formula | 2d([pow+13]/14 + 2m) m = empty spaces |
Max Damage | 2d(15) 2d(31) (8 empty spaces) |
Max Power | 200 |
Range | LOS |
Targeting | Smite |
To-hit | Never miss |
Special | Each adjacent empty space adds +2 to maximum die roll |
Airstrike is a level 4 Air Magic spell which hits a single enemy, dealing moderate and irresistible wind damage. The spell uses smite-targeting, able to target anything in your line of sight with perfect accuracy. For every empty tile adjacent to your target, the damage increases. Empty tiles are devoid of creatures (including the caster) or walls.
Air Elementalists start with this spell in their libraries.
Strategy
Airstrike is a useful spell for its smite-targeted, irresistible damage. Air Elementalists can use it to kill electric-resistant enemies like sky beasts (among other things). Summoners can use Airstrike to attack behind their summons.
The empty space bonus is very substantial. For a spell that deals 2d15 at max power (2d4-5 when you first get it), adding +16 to both dice is a huge bonus. Since the open space bonus is flat, even low-power Airstrikes are very strong. Don't be afraid to snipe weaker enemies in a cramped space, but take advantage of space as much as possible.
Tips & Tricks
- Early Air Elementalists may have to worry about MP, since Shock and Static Discharge are better for mana efficiency. However, the increased damage per turn (especially in open spaces) eventually outweigh these cons.
- Airstrike's targeter will treat any space outside LOS as solid, to avoid leaking information (as a wall/monster could be there). If the space is empty, you'll still get the space bonus, though.
Monster Version
This spell is known by a number of opponents, who can hit you from any distance. Like the player spell, each empty tile adds +2 to the die roll. The following enemies cast Airstrike:
- 2 Blizzard demon (2d(11-27) damage)
- @ Cloud Mage (2d(18-34) damage)
- w Gastronok (2d(18-34) damage)
- Q Sojobo (2d(18-34) damage)
- i Spriggan air mage (2d(12-28) damage)
- C Titan (2d(18-34) damage)
- k Wind drake (2d(7-23) damage)
History
- Prior to 0.29, Airstrike dealt
5 + M + Md[2 + (power)/7]/M
damage, for M = empty tiles, 3 minimum. This meant the empty space bonus was significantly weaker, for both players and monsters. - Prior to 0.27, Airstrike dealt 50% bonus damage to flying targets.
- Prior to 0.25, Airstrike damage did not vary based on the empty space around the target. The old formula was :
8 + 1d(2 + power/7)
- Prior to 0.22, some enemies could resist wind damage, including Tornado.
- In 0.20, the Airstrike damage formula was given a much-wanted simplification. The old formula was:
7 + 1d(1d4 1 + (1d(power) - 1)/6) + (1d(power) - 1)/7)