Polterguardian

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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polterguardian vPolterguardian.png
HP 42-87
HD 11
XP 546
Speed 10
AC 6
EV 18
Will 80
Attack1 20 (hit: plain)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type polterguardian, polterguardian
Flags Flying
Insubstantial
Cautious
Aura
Evil
Unbreathing
Many poltergeists are fiercely territorial over the domains they choose to haunt, but these have extended that protection even to the people who share their domain with them. Some say they must be the lingering souls of those who guarded the Vaults in life; others suggest the Ironbound Order simply recruited them in common cause. Whichever is true, their very presence shelters other creatures from missiles, causing sling and spell alike to veer off-course at the last moment.

Useful Info

Polterguardians are support casters, which give passive repel missiles to all allies in their line of sight. They appear in the Vaults as a part of vault warden and ironbound preserver bands, but sometimes they spawn with just 1-2 random monsters.

Spells

Spell set I
Slot1 Force Lance (3d14) Magical flag

Tips & Tricks

History

  • In 0.32, polterguardians will be added to the game.