Demonspawn warmonger
demonspawn warmonger 6 ![]() | |
---|---|
HP | 82-167 |
HD | 15 |
XP | 1305 |
Speed | 10 |
AC | 3 |
EV | 12 |
Will | 60 |
Attack1 | 40 (hit: plain) |
Attack2 | 20 (claw: plain) |
Attack3 | 20 (gore: plain) |
Resistances | rTorm rMiasma |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | demonspawn, demonspawn |
Flags | Fighter Evil Speaks Warm-blooded |
A half-mortal, half-demonic creature, now more beast than whatever species it is descended from. It is devoted to combat, disrupting the magic of its foes as it battles endlessly. |
For a list of all demonspawn, see list of demonspawn.
Contents
Useful Info
Warmongers are demonspawn who can haste allies and disrupt your magic. They can be found in the Pandemonium.
Spells
Spell set I | ||
---|---|---|
Slot1 | Sap Magic | Priest flag |
Slot2 | Haste Other | Priest flag |
Tips & Tricks
Spellcasters should be especially careful when fighting demonspawn warmongers, because their ability to cast Sap Magic on the player. This has the effect of inflicting the Sap status for 20-30 turns (stacking, to 50 max): when in this status, they will be able to cast one spell, after which they are restricted from all spellcasting for 3-5 turns. Luckily, the spell requires line of sight, so you can hide behind summons or allies. Alternatively, you can turn invisible, since warmongers cannot see invisible opponents. These effects can be neutralized with a potion of cancellation.
History
- Prior to 0.28, demonspawns with the warmonger class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being monstrous.
- Prior to 0.17, warmongers could cast Grand Avatar instead of Haste Other.
- Warmongers were added in 0.14.