Light
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This page is about the equipment ego. For the wand, see wand of light.
| It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth. |
Light is an ego found on helmets and orbs. It emits a 3-tile halo, which makes enemies easier to hit,[1] reveals all invisible creatures, and decreases the user's stealth. Multiple halo sources do not stack.
Contents
Sources
- Light is normally found on helmets.
- Monks start with an orb of light, and orbs of light can very rarely be found in vaults.
- Eos does not have the light ego itself, but also emits a halo.
Strategy
- The orb can be used as a bootleg see invisible. This is most useful if you don't have another shield yet.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
- Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.
Notes
History
- Prior to 0.34, light could not be found on helmets, but was a standard orb ego.
- The light ego, along with orbs themselves, was introduced in 0.28.
| Orbs |
|---|
| Attunement • Energy • Glass • Guile • Light • Mayhem • Mesmerism • Pyromania • Stardust |