Merfolk avatar

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Revision as of 08:11, 18 February 2013 by Spudwalt (talk | contribs) (Tips & Tricks)
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siren m [[File:{{{tile_name}}}.png|32px]]
HP 73 - 97
HD 8
XP 1341
Speed 10 (swim: 60%)
AC 4
EV 12
Will 121
Attack1 10 (hit: plain)


Resistances rPois+, rC+
Vulnerabilities none
Habitat amphibious water
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type mermaid, siren
Flags Spellcaster
Warm-blooded
Speaks
A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.

Useful Info

A siren is similar to a mermaid, except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into shallow water (you can be pulled into deep water only if you're a merfolk or octopode). Sirens are commonly found in the Shoals.

Tips & Tricks

  • High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.