Spirit

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Revision as of 05:53, 25 January 2013 by MoogleDan (talk | contribs) (Removed redundant spell list)
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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
spirit p [[File:{{{tile_name}}}.png|32px]]
HP 35 - 70
HD 7
XP 66
Speed 4
AC 3
EV 12
Will 37



Resistances rPois+, rRot, rN+, rHoly, rConstr, Silence immune
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Open doors
Holiness Holy
Size Medium
Type ghost, spirit
Flags Insubstantial
Flying
The soul of a holy creature, reft from its body. It is a timid creature, but as something divine, is sure to be protected.

Useful Info

Spirits were supposed to be insubstantial, seemingly harmless holy creatures which did nothing but avoid you, using Blink to escape in spite of their miserably low speed. After roughly 200 turns of existence, however, they immediately turned into random other holy monsters. They are also protected by the Shining One; killing a spirit may result in him smiting you for light damage.

Spells

Spell set
Slot1 Blink Away
Slot2 Blink Away
Slot3 Blink Away
Slot4 Blink Away
Slot5 Blink Away
Slot6 Blink Away

Tips & Tricks

Killing them as spirits guaranteed your safety, but you get more XP from killing pretty much any other holy monster.

History

Spirits were designed and considered for use in Crawl, but were never included in any official release.