Sphinx

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Revision as of 20:06, 19 July 2013 by Spudwalt (talk | contribs) (updated flavor)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
sphinx HSphinx.png
HP 68-108
HD 16
XP 3145
Speed 11
AC 5
EV 5
Will 64
Attack1 25 (hit: plain)
Attack2 12 (hit: plain)
Attack3 12 (hit: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Open doors
Holiness Natural
Size Big
Type sphinx, sphinx
Flags Actual spells
Speaks
Spellcaster
Warm-blooded
See invisible
Flying
A large creature with a woman's head, a lion's body, and the wings of a huge bird, able to cloud the minds of men and wield fell magics.

Useful Info

Sphinxes are hefty late-game beasts that pack a wide variety of debilitating Hexes in their spell lists. Because they can paralyze you, they're a much bigger threat when other enemies are around than when alone, but even then they have some decent melee attacks and the ability to smite. They can be found individually in the deeper portions of the Dungeon, and in a large, dangerous pack in the Tomb.

Spells

Spell set
Slot1 Confuse
Slot2 Paralyse
Slot3 Minor Healing
Slot4 Smiting (7-17)
Slot5 Slow
Slot6 Minor Healing


Tips & Tricks

  • An amulet of stasis will guard against their most powerful weapon, but there's no substitute for loading up on magic resistance. High MR will render them powerless against you.
  • Strong summons, as from Trog, the Shining One, or spells like Summon Horrible Things, can usually take out a sphinx without trouble. In the worst case, you may be incapacitated by a spell, but your allies can guard you until it wears off.
  • If you see a sphinx with several strong allies that you're not ready for, consider teleporting or using a Controlled Blink immediately. You may not get a second chance.