Book of Air
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type | Book |
---|---|
Name | Book of Air |
A primer on the elemental magics of Air. The pages often flip themselves, as if blown by a stiff breeze; at other times, the pages are stuck together by static electricity, and throw off brief sparks as they are separated. |
The Book of Air is the starting spellbook for Air Elementalists.
Contents
Spells
Tile | Spell | Type | Level |
---|---|---|---|
a - Shock | Air/Conjuration | 1 | |
b - Swiftness | Air | 3 | |
c - Airstrike | Air | 4 |
Use
Air Magic has a variety of applications, and this book is no exception:
- Swiftness allows you to outrun most foes while zapping them with Shock, and tougher foes can usually be maneuvered into position for a multizap.
- Flight boosts your stealth and carrying capacity, which is a huge advantage for wimpy deep elf characters. It also helps you explore many otherwise inaccessible areas, ignore the normal penalties for moving through shallow water, and avoid mechanical traps altogether, such as deadly shafts or blade traps.
- Repel Missiles is by no means foolproof, but it is still a great defense against centaurs and other ranged attackers.
- Lightning Bolt is the most powerful offensive spell in the book. Just be aware that it is loud enough to make stealth obsolete.
- Finally, Static Discharge, while dangerous to use, can still save your butt when surrounded.
Further reading
The Book of the Sky contains more advanced Air Magic.
History
Prior to 0.9, this book contained Mephitic Cloud instead of Lightning Bolt.
Prior to 0.10, this book contained Levitation instead of Flight.