Gargoyle (monster)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
This page is about the Gargoyle monster. For the player race, see gargoyle. For a list of all gargoyles, see list of constructs.
gargoyle 9 | |
---|---|
HP | 18-36 |
HD | 6 |
XP | 415 |
Speed | 10 |
AC | 18 |
EV | 6 |
Will | 48 |
Attack1 | 20 (hit: plain)
|
Resistances | rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Medium |
Type | gargoyle, gargoyle |
Flags | Artificial Fake spells Flying Silence immune |
A granite statue of a hideous winged monster, somehow brought to life. |
Contents
Useful Info
Gargoyles are dangerous early-game constructs that have high AC and some resistances, but little HP. They come armed with various blunt weapons, but much more deadly is their ability to cast Stone Arrow, which they will use often. They can be found in the early- to middle-floors of the Dungeon.
Spells
Spell set | |
---|---|
Slot1 | Stone Arrow (3d12) |
Slot2 | Stone Arrow (3d12) |
Slot3 | none |
Slot4 | Stone Arrow (3d12) |
Slot5 | Stone Arrow (3d12) |
Slot6 | none |
Tips & Tricks
- Gargoyles can shrug off most light attacks, proving aggravating to short blades-specialists. Hit hard, quaffing a potion of might if necessary to cut through their AC and bring them down.
- For Earth Elementalists, gargoyles are very vulnerable to Lee's Rapid Deconstruction, exploding into shrapnel that damages nearby opponents. Meanwhile, Sandblast is almost useless against them, as the gargoyle's high AC is applies three times against the damage output.
History
Prior to 0.14, gargoyles were extremely rare monsters found almost exclusively in vaults. They knew no spells, wielded no weapons, and were mostly harmless.
Categories:
- 0.14 articles
- Hit type
- Plain flavour
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Normal intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- Artificial
- Fake spells
- Flying
- Silence Immune
- Monsters
- Spellcaster