Mercenary card
Drawing the Mercenary card will immediately generate a durably summoned mercenary which will offer you its services for a fee. The fee is roughly equal to the monster's XP value, plus or minus 15 percent. A hired mercenary will be friendly, but if the player cannot or chooses not to purchase the ally, it will be hostile.
As a durably summoned monster, a mercenary gives no experience, cannot be abjured, never times out, and will not leave a corpse or any equipment behind upon death. However, they increase in strength as they deal the killing blow against enemies, and can grow into a more powerful creature after it gains enough experience. This is the list of possible mercenaries in ascending order of power:
- K
Big kobold - m
Merfolk -> grows into
Merfolk impaler - N
Naga -> grows into either
Naga warrior or
Naga mage and then into
Greater naga - H
Tengu -> grows into either a
Tengu conjurer or
Tengu warrior and then into
Tengu reaver - e
Deep elf conjurer -> grows into
Deep elf annihilator - o
Orc warlord -> grows into
Orc warlord - 6
A random base demonspawn - O
Ogre mage - H
Minotaur - d
Draconian -> grows into a random coloured Draconian - e
Deep elf blademaster
High card power increases the chances of getting a stronger mercenary.
History
Prior to 0.15, the list of possible mercenaries, in ascending order of power, was as follows:
- Big kobold
- Merfolk
- Naga
- Tengu
- Orc knight
- Centaur warrior
- Spriggan rider
- Ogre mage
- Minotaur
- Random base draconian
- Deep elf blademaster
The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions.
| 0.11 | 0.12 | 0.13 | 0.14 | 0.15 | trunk |
|---|---|---|---|---|---|