Animate Skeleton

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Revision as of 16:41, 24 February 2014 by MoogleDan (talk | contribs) (Added version tag, rewrote for readability. Is that non-demonic skeleton thing still an issue?)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Animate skeleton.png Animate Skeleton
Level 1
School1 Necromancy
Source(s)
Casting noise 1
Spell noise 0
This spell raises an inert skeleton to a state of unlife.

Animate Skeleton is a level 1 Necromancy spell that animates a single non-animate, non-demonic skeleton to serve you as a mindless undead slave. The caster must be standing on a skeleton or skeleton-bearing corpse in order for the spell to work. Because the spell is capable of summoning a skeleton directly out of a corpse, producing a pile of chunks in the process, it is essentially a faster, superior method of butchering. Manually butchering a corpse only occasionally produces a skeleton, so casters with Animate Skeleton should only do so if they have no intent of creating a minion. If there are multiple corpses at your feet when you cast the spell, one of them will be chosen at random.

Strategy

As a means of reanimating corpses, Animate Skeleton is cheaper than but inferior to Animate Dead, since the latter can produce stronger zombies and attempts to animate everything in sight. Necromancers, especially worshipers of Kikubaaqudgha that can receive corpses reliably, may benefit from its synergy with Simulacrum by creating multiple simulacra of large monsters from the chunks, or with Sublimation of Blood by rapidly turning fallen foes into MP mid-fight.

See Also

History

Prior to 0.12 this spell was quite useful for characters wielding cursed blunt weapons, blunt weapons of vampiricism, or blunt weapons of distortion.

Prior to 0.8, the spell took longer than the 1 turn it now takes to butcher and animate the skeleton.