Delayed Fireball
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Delayed Fireball | |
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Level | 7 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 7 |
Spell noise | 0 (15 at release time) |
Spell Details | |
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Damage Formula | 3d(3.33+Power/6) fire |
Max Damage | 3d37 |
Max Power | 200 |
Range | 6 |
Targeting | Beam |
To-hit | |
Special | Explosion |
Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels. |
Delayed Fireball is a level 7 Conjurations/Fire Magic spell which grants you the ability to launch a Fireball spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charged fireball persists indefinitely, even if the spell itself is forgotten.
In spite of the higher spell level, Delayed Fireball only deals as much damage as a standard Fireball spell. This may make the spell seem expensive, but being able to deal significant damage without actually spending a turn doing so can greatly increase your damage output and allows you to blast multiple threats with a single action. Also, memorizing Delayed Fireball will only cost you two spell levels if you already know Fireball.
Tips & Tricks
- Once you've learned the spell, you should always have one on hand, and you shouldn't be afraid to unleash it. Casting it mid-combat is a terrible idea, so get into the habit of restoring it whenever you're between encounters.
- It's easy to get past this spell's high MP and food costs, since you'll only be casting it during rests between fights, usually right after generating lots of chunks.
- Be aware that the stored fireball is technically a buff, and thus can be dispelled by the breath of a quicksilver dragon or purple draconian, or by quaffing a potion of cancellation.