Tzitzimitl
Tzitzimitl 1 | |
---|---|
HP | 69-140 |
HD | 22 |
XP | 2077 |
Speed | 10 |
AC | 12 |
EV | 16 |
Will | Immune |
Attack1 | 25 (engulf: drain speed) |
Attack2 | 25 (bite: drain experience)
|
Resistances | rC++ rElec rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Tzitzimitl, Tzitzimitl |
Flags | Evil See invisible Flying |
A horrific fallen divinity, possessing jaws of gnashing stone and a necklace of starry organs. It spreads disease and despair, and patiently awaits the end of days when it will devour the sun. |
Contents
Useful Info
Tzitzimimeh are one of the most versatile among demons, posing a threat to characters whether they're living or undead. While negative energy and cold resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus), and some monsters may summon them with the Summon Greater Demon spell.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Draining (3d29) | Magical flag |
Slot2 | Symbol of Torment | Magical flag |
Slot3 | Dispel Undead Range (3d32) | Magical flag |
Tips & Tricks
This is the only fiend against which being undead does not protect - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are a lichform caster, consider letting it wear off if you can't kill these quickly, i.e. in two or three turns. If you are naturally undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks - wands of fire can be effective. Fortunately, their multiplicity of spells makes them torment considerably less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered non-elemental conjurations to dispatch them, for they have no specific vulnerabilities.
History
Prior to 0.18, they were called Shadow Fiends, who lacked miasma attacks and had less HD.
- 0.18 articles
- Engulf type
- Drain speed flavour
- Bite type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Demonic holiness
- Large monsters
- Evil
- Evil monsters
- See invisible
- Flying
- Monsters
- Spellcaster
- Demon