Entropy weaver
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
For a list of all arthropods, see list of arthropods.
entropy weaver B | |
---|---|
HP | 47-96 |
HD | 13 |
XP | 1391 |
Speed | 12 |
AC | 7 |
EV | 13 |
Will | 60 |
Attack1 | 17 (hit: plain) |
Attack2 | 17 (hit: plain) |
Attack3 | 17 (hit: plain) |
Attack4 | 17 (hit: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | entropy weaver, entropy weaver |
Flags | Fighter Warm-blooded No skeleton See invisible Speaks Web immune |
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons. |
Contents
Useful Info
Entropy weavers are potentially devastating arachnoid casters which, if allowed to use their powerful magic, can inflict massive amounts of corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest, the Vaults, and the Depths, usually accompanied by several lesser arachnids.
Spells
Spell set I | ||
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Slot1 | Entropic Weave | Wizard flag |
Tips & Tricks
- Their Chant Word of Entropy spell requires 3 turns to cast, and renders the weaver immobile until the spell is complete, allowing you several turns to disable them before the spell lands. Silence and confusion can accomplish this, as can killing them before they manage to finish, but it may be wiser to blink away first. If there's a rock you can hide behind to break line of sight, this works just as well.
- If they do land their spell, don't expect to be effective in melee for quite some time. They and their allies will be tremendously dangerous at this point, so a teleport to safety may be the best course of action.
History
- Before 0.18, entropy weavers took several turns to inflict corrosion on the player, instead of casting Entropic Weave.
- Entropy weavers were added in 0.17.