Potion of attraction

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Revision as of 14:14, 19 May 2021 by Ge0ff (talk | contribs) (Strategy: Add a few more uses)
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Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Type Potion
Name Potion of attraction
Icon Potion of attraction.png
An enchanted beverage that forced all monsters you see to become (fatally) attracted to you for several turns.

Quaffing a potion of attraction will pull all monsters towards you for several turns. Every turn, monsters will be pulled 3-ish tiles closer.

Strategy

Being able to forcibly pull monsters towards you can serve a variety of different purposes:

  • Pull monsters into clouds or other Area of Effects to maximize their impact.
  • Pull sleeping monsters towards your stealthy stabber: the forced movement from this potion does not wake them up.
  • Combines well with (vampiric) Axe Magic, Wereblood and sources of haste and might. For those not faint at heart, that means 'zerking.
  • Pull ranged enemies, e.g. centaurs, fauns, satyrs, and merfolk javelineers, next to you. This works especially well against deep elf archers, who like to blink around.
  • If you are stuck in Tree Form, the potion can help you fight monsters with polearms.
  • Attraction affects allies too, which can be useful if your character is faster than your summons. Necromancers can use the potion to drag a crowd of slow zombies into fights.

Other uses imaginable are combining the attraction effect with Corpse Rot, Ring of Flames, Eringya's Noxious Bog, and other effects that are centered around the caster, especially if they have only a limited range.

Also looking forward to finding Firestarter...

Warning

The attraction effect may last longer than you desire. If you are unable to quickly kill off all the monsters you pull towards yourself, you can quickly end up surrounded with reinforcements constantly pulled towards you. Reading a scroll of teleport will get you breathing room - and the effect can be cancelled by quaffing a potion of cancellation.

History