Hellephant
Revision as of 06:09, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: giant and large monsters. that should be all of them)
hellephant Y | |
---|---|
HP | 141 - 205 |
HD | 20 |
XP | 4,437 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 133 |
Attack1 | 45 (trample: plain) |
Attack2 | 20 (bite: plain) |
Attack3 | 15 (gore: plain) |
Resistances | rN+, rTorm, rRot |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | elephant, hellephant |
Flags | Evil |
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell. |
Useful Info
Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire (3d40), have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in special vaults in the Abyss or Pandemonium.
Spells: Blink
Tips & Tricks
- Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
History
Hellephants were added to the game in 0.7.