Ironbound thunderhulk
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all ogres, see list of ogres.
ironbound thunderhulk O | |
---|---|
HP | 58-118 |
HD | 18 |
XP | 910 |
Speed | 10 |
AC | 1 |
EV | 8 |
Will | 40 |
Attack1 | 30 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | ogre, ogre |
Flags | Speaks Warm-blooded |
A brutish figure, hastily armoured in scraps of leather and metal to combat a fearsome intruder. On its back is an antique, arcane 'lightning rod', which calls down thunder on distant foes, though it can't hit anything adjacent or even nearly adjacent. |
Contents
Useful info
Ironbound thunderhulks are lumbering ogres of the Vaults armed with a crude electric device. They can smite you with lightning, but only from a distance.
Spells
Spell set I | ||
---|---|---|
Slot1 | Call Down Lightning (3d26) | Magical flag |
Slot2 | Blink Range | Magical flag |
Tips & Tricks
- Thunderhulks can hit you from the edges of your line of sight, but cannot hit you if you are three tiles away or closer.
- Up close, they are only somewhat more durable than two-headed ogres but hit no harder than a regular ogre (though unlike normal ogres, they swing at normal speed). Keep close and keep hitting them until they go down.
- Their willpower is fairly poor, making them easy to disable with Hexes or wands.
History
- Ironbound thunderhulks received Blink Range in 0.28. They also went from 12 to 18 HD, increasing the damage of their Call Down Lightning.
- Ironbound thunderhulks were added in 0.27.