Seraph
For a list of all holy monsters, see list of holy monsters.
seraph A | |
---|---|
HP | 140-283 |
HD | 25 |
XP | 11186 |
Speed | 15 |
AC | 20 |
EV | 19 |
Will | 160 |
Attack1 | 50 (hit: plain) |
Attack2 | 20 (hit: plain)
|
Resistances | rF+++ rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, seraph |
Flags | Fighter See invisible Flying Speaks |
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive HP pool on par with some of the beefier uniques in the game, and always generate with a highly-enchanted flaming great sword and either pearl dragon armour or fire dragon armour.
They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.
Spells
Spell set I | ||
---|---|---|
Slot1 | Warning Cry | Vocal flag, Breath flag |
Slot2 | Summon Holies | Priest flag |
Slot3 | Injury Bond | Priest flag |
Slot4 | Cleansing Flame | Priest flag |
Slot5 | Smiting (7-17) | Priest flag |
History
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- See invisible
- Flying
- Speaking monster
- Monsters
- Spellcaster