Occultist
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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| occultist p | |
|---|---|
| HP | 35-72 |
| HD | 13 |
| XP | 793 |
| Speed | 10 |
| AC | 2 |
| EV | 15 |
| Will | 60 |
| Attack1 | 8 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Evil Speaks Warm-blooded |
| A wizard fond of illusion and treachery. They scorn the crudeness of other magicians, who hurl wild conjurations toward their foes rather than cunningly exploiting their greatest weaknesses.
“Each family or tribe has a wizard or conjuring doctor, whose office we could |
Contents
Useful Info
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Fireball (3d22) | Wizard flag |
| Slot2 | Poison Arrow (3d20) | Wizard flag |
| Slot3 | Invisibility | Wizard flag |
| Slot4 | Banishment | Wizard flag |