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  • * Removed [[Divinations]] spell school. * Removed some evokable properties (mapping/teleportation) from artefacts.
    18 KB (2,698 words) - 06:53, 21 December 2012
  • * Many spell ranges shortened. * Add spells and books to book/spell descriptions when searching the database.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • * Allow searching item/monster/spell/... descriptions ('?/' command). * Manuals are visibly different from spell books and don't prompt anymore.
    8 KB (1,127 words) - 06:53, 21 December 2012
  • ...use a clone of the player with the properties described in the below Ghost Properties section. If this happens, the ghost's description will include the text, "I ==Ghost Properties==
    8 KB (1,417 words) - 14:04, 18 October 2022
  • ...and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.", ...agical items, such as the Orb of Zot, may actively resist the pull of this spell.",
    75 KB (8,850 words) - 19:09, 6 April 2024
  • ...tances. They are otherwise unpredictable, with variable speed, defenses, [[spell]] sets, etc. ==Properties==
    8 KB (1,140 words) - 22:39, 23 March 2024
  • ...s. The XP value is dynamic: it depends on the monster's max HP, HD, speed, spell set, etc. For instance, an orc wizard can give 33-43 XP. If you need the de ...r]], etc articles are more of a description of what the artefact's special properties do (kind of like the description of a [[brand]] on a branded weapon). Flavo
    16 KB (2,707 words) - 23:00, 30 November 2023
  • * A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed. * [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...one type of base ring when generated, but will have one or more additional properties. For a list of preset artefect rings, see [[List of unrands#Rings|List of u *[[File:Ring of wizardry.png]] '''[[Ring of wizardry]]''': Increases spell success rate for all spells.
    5 KB (801 words) - 19:16, 7 February 2024
  • Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] *The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters (
    10 KB (1,470 words) - 00:46, 8 January 2024
  • * Your [[spell]]s also benefit from the Harm property. For 'pure' casters, [[magical stave *Prior to [[0.25]], Leech had -3 AC and EV instead of its berserking properties.
    2 KB (378 words) - 23:19, 1 October 2023
  • ...andomly generated equipment. These can have any number of special artefact properties, setting them apart from regularly [[enchant]]ed weapons of the same type. ==Properties==
    10 KB (1,635 words) - 19:27, 25 March 2024
  • ...to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management. ...randomly generated [[artefact]]s. These artefacts have special, randomized properties.
    10 KB (1,623 words) - 02:51, 8 May 2024
  • Some items have unknown properties, which can be revealed by '''identification'''. For example, you won't know ...ns]] school of magic, you could also identify items using the [[Identify]] spell.
    9 KB (1,495 words) - 14:52, 13 March 2024
  • ...mour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it. *'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.
    10 KB (1,517 words) - 08:31, 4 March 2024
  • '''z''' : cast spell by number/name '''!''' : memorise spell
    6 KB (913 words) - 01:12, 15 October 2023
  • *Equipment items may have [[brand]]s, with special properties. Branded equipment is blue when unidentified. *Equipment items may be [[artefact]]s, often with unique properties, and are unmodifiable. They are written in white.
    6 KB (911 words) - 14:00, 21 October 2022
  • * <s>Wild Magic mutation: reduced spell success, increased power.</s> * <s>New spell: [[Beastly Appendage]] (Transmutation 1).
    11 KB (1,668 words) - 17:39, 3 January 2014
  • | Boosts [[spell power]] for all spells. ...er generate with egos (though they can have rF+, rC+, etc. as [[artefact]] properties).
    6 KB (721 words) - 21:54, 1 September 2023
  • ...back with a Hex-based spellbook. Transmuters have Beastly Appendage (a new spell providing a temporary beneficial combat mutation) instead of Fulsome Distil * Skills: You will now need to find an appropriate item or spell to train most skills (and doing so allows even unknown skills to be trained
    15 KB (2,293 words) - 18:02, 8 February 2022

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