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  • {{flavour|A book of magic spells for controlling minds, bodies, and even space. Those who browse it sometime ==Spells==
    843 bytes (106 words) - 21:09, 30 November 2015
  • {{flavour|A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fing ==Spells==
    1 KB (136 words) - 12:29, 26 March 2021
  • The '''Book of Maledictions''' was a spellbook containing powerful [[Hexes]] meant to hamper enemies’ combat abilities. ==Spells==
    1 KB (132 words) - 23:05, 20 February 2024
  • The '''Book of Debilitation''' is a [[spell book]] mostly focused on [[Hexes]]. ==Spells==
    603 bytes (74 words) - 03:14, 12 February 2022
  • *Disable or slow the opponent: [[curare|curare darts]], [[Hexes]] spells, [[wand of roots]]/[[Borgnjor's Vile Clutch]], [[net]]s.
    5 KB (762 words) - 08:30, 23 July 2023
  • ...archer}} - Deep elf [[Arcane Marksman|arcane marksmen]] armed with nasty [[hexes]] and [[Repel Missiles]]. {{monsterlink|Deep elf elementalist}} - Powerful casters with spells from all four elemental schools of magic.
    3 KB (525 words) - 09:38, 8 November 2021
  • ...ing nature means they cannot go [[berserk]] or fall a[[sleep]]. Also, many spells simply will not function for them, including most of the self-altering [[Tr ...e and a partially-living one; they heal quickly and can use transformative spells while alive, but lose access to most of their undead powers (though they ne
    16 KB (2,368 words) - 04:55, 14 May 2023
  • *[[Conjurer]]s get a new starting book of offensive non-elemental spells. *Summoned monsters do not cast spells that create permanent allies.
    12 KB (1,794 words) - 04:55, 24 April 2022
  • ...the game, at least if you're fighting Parghit head-on. Users of elemental spells should not hesitate to resort to their finest assets, such as [[Shatter]] o ...[[willpower]], a [[scroll of vulnerability]] can make it reasonable for [[Hexes]] or status [[wand]]s to disable him. Once his will has been lowered, you c
    2 KB (254 words) - 04:36, 6 February 2024
  • ...es both fire and ice attacks, with a dual-[[brand]]ed melee attack and the spells of the cold [[ironbound frostheart]] and hot [[salamander tyrant]]. {{monster spells}}
    2 KB (273 words) - 18:17, 30 August 2023
  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resisti The '''Enchantments''' skill measures your ability with spells that enhance your own power (such as [[Haste]]) or debilitate monsters (suc
    1 KB (178 words) - 20:56, 27 July 2023
  • ...''': [[Fire Magic]] and [[Earth Magic]] spells are enhanced, [[Ice Magic]] spells suffer a penalty |[[Weapon|Long Blades]]||align="right"|1||[[Stealth]]||align="right"|-1||[[Hexes]]||align="right"|0
    9 KB (1,345 words) - 14:26, 28 August 2023
  • # and "Hexes" and "Charms" are already # Ignore spells that do not occur in any book
    21 KB (2,344 words) - 12:31, 3 November 2016
  • *<s>[[Conjurer]]s get a new starting book of offensive non-elemental spells.</s> *<s>Summoned monsters do not cast spells that create permanent allies.</s>
    14 KB (2,136 words) - 00:48, 6 August 2013
  • And that's what makes Transmutation spells so great: you have a lot of flexibility to choose the right approach. Are t ...ctly deal damage, they have amazing aptitudes for [[Translocations]] and [[Hexes]], a great aptitude for [[Charms]], and above-average aptitude for [[Transm
    17 KB (2,788 words) - 18:48, 15 April 2014
  • For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure ...long as you can still attack at a sane delay (< 1.0 deca-aut) or cast your spells at a reasonable rate (< 10% failure), you should be fine on all things shie
    13 KB (2,165 words) - 15:36, 19 January 2024
  • ...in the game. This includes a whopping +4 to Spellcasting and Charms, +3 to Hexes, +2 to Necromancy, and +1 for everything else save for Earth Magic, which i ...ire Elementalist starts with a [[Book of Flames]] containing the following spells:
    12 KB (2,105 words) - 07:57, 16 August 2016
  • ==Spells== *When you find them: other generally good spells like [[Haste]], [[Repel Missiles]], [[Regeneration]], [[Dispel Undead]], [[
    8 KB (1,284 words) - 16:21, 9 November 2014
  • ...rs (now defunct) could play as fighters with heavy hitting magical support spells. Now, the class plays more like the standard 'nimble assassin.' ...r carnivore status will help with spell hunger early in the game, but your spells are too low level to be much of an issue. Furthermore, Kobalds have less fl
    15 KB (2,343 words) - 10:07, 29 July 2021
  • {{monster spells}} *They have low HD and [[poison]] vulnerability. [[Wand]]s, [[Hexes]], and [[Mephitic Cloud]] are likely to disable the crab, preventing it fro
    2 KB (237 words) - 22:14, 20 August 2023

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