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  • ...their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fair ...d try to clear boggarts out quickly. Others can make use of attack [[wand]]s, such as [[wand of acid|acid]] or [[wand of iceblast|iceblast]], or evocabl
    3 KB (488 words) - 00:55, 7 June 2021
  • ...t exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them. *Although it's nearly impossible to outrun, you can safely detonate ball lightning from a
    2 KB (237 words) - 18:12, 10 September 2023
  • ...shell and bones something like a tortoise, but, ever since the Dragon King's sentence was carried out on the ancestor of the jelly fishes, his descendan Folk's Treasury_, vol. II. 1909}}
    2 KB (307 words) - 00:48, 8 April 2014
  • *Orbs of fire are fast, so it's difficult to escape from one. If an orb is at the edge of [[LOS]], you can ...y are weak to [[silver]], so a skilled thrower will find silver [[javelin]]s brutally effective. Killing them with 2 or 3 shots isn't uncommon.
    5 KB (908 words) - 08:46, 19 March 2024
  • ...an also be found in certain [[vault]]s, [[the Slime Pits]], and [[Cigotuvi's Fleshworks]]. ...ry to kill them at range. Fortunately, their slow speed means even [[naga]]s can [[kite]] them.
    2 KB (319 words) - 19:18, 12 July 2023
  • ...ly appear around [[Dungeon]] and [[Lair]]. If you see a lone queen bee, it's likely a [[shapeshifter (monster)|shapeshifter]]. ...e vulnerable to poison. Hitting them with [[Poisonous Vapours]] / [[Olgreb's Toxic Radiance]] and [[Ignite Poison]] a couple times will eradicate them,
    1 KB (186 words) - 22:35, 10 August 2023
  • '''Sixfirhies''' are [[electricity]]-themed [[tier-3 demon]]s. With a speed of 40 - and even faster when moving - they are easily the fas ...to run from them. A sixfirthy will only move 1/3rd of the time, but there's always a chance that it gets to act every time. Treat them with respect.
    1 KB (203 words) - 07:56, 19 May 2024
  • ...spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can a ...ragile; try to kill them quickly, before they can bring animals with Druid's Call.
    2 KB (251 words) - 20:02, 20 September 2023
  • ...They can be found in the [[Swamp]] and in rare "spriggan forest" [[vault]]s found throughout the dungeon and its branches. When a spriggan rider is damaged below 50% HP, there's a <code>100% - (2 * current_hp%)</code> chance you kill either the [[sprigg
    2 KB (235 words) - 07:50, 16 December 2023
  • ...f spriggans|spriggan]] [[unique]] who leads a band of [[spriggan defender]]s, [[spriggan berserker|berserkers]], and [[spriggan air mage|air mages]]. Sh ...m away a few at a time; even if the Enchantress isn't part of the band, it's still a good habit. Like any other encounter, you should limit the melee at
    2 KB (345 words) - 11:47, 22 March 2022
  • The '''Book of Misfortune''' is one of the main [[spell book]]s for [[Hexes]]. ...or to [[0.18]], it was called Book of Hinderance and didn't contain [[Yara's Violent Unravelling]].
    435 bytes (56 words) - 23:09, 12 December 2019
  • ...ter prepared. She's normal speed, so if you turn around and flee while she's at the edge of your [[line of sight]], you'll probably be able to reach a s
    2 KB (295 words) - 04:04, 22 March 2022
  • ...ingly powerful hits. Don't leave them half-dead, as they will use [[Trog]]'s Brothers In Arms ability when injured. ...willpower]] their resistance to enchantments can soar if they utilize Trog's Hand; cast any [[Hexes]] early in the battle.
    878 bytes (132 words) - 11:52, 14 June 2021
  • ...and in various [[vault]]s, and will always be part of [[the Enchantress]]'s band of followers.
    1 KB (156 words) - 20:01, 30 July 2020
  • '''Crimson imps''' are [[tier-5 demon]]s, and likely the first [[demon]]s players will encounter. They are annoying pests that [[regeneration rate|re ...sive solid hits (especially with cold- or holy wrath-branded ones), but it's not always worth the effort. With a decently heavy weapon, almost any chara
    1 KB (201 words) - 16:47, 29 July 2018
  • ...avoidable magic to take them down. [[Fireball]], [[Freezing Cloud]], [[Lee's Rapid Deconstruction]], or your own Airstrike will all suffice.
    2 KB (265 words) - 00:58, 23 November 2023
  • *[[Spider's Nest]] ...e [[Airstrike]], [[Fireball]], or [[Lee's Rapid Deconstruction]]. [[Cloud]]s, such as from a [[scroll of poison]], [[condenser vane]], or [[Freezing Clo
    1 KB (173 words) - 09:21, 7 May 2023
  • |glyph={{Green|s}} -William S. Burroughs, _Naked Lunch_. 1959}}
    2 KB (254 words) - 12:18, 27 January 2016
  • {{Flavour|A rat that has been subjected to a wizard's terrible experiments. Who knows what it is capable of?}} ...rs that are unaffected by [[Silence]]. They can be found in the mad wizard's laboratory [[vault]], which is occasionally located in the deeper sections
    4 KB (497 words) - 10:00, 13 January 2016
  • [[Hydra]]s are notoriously dangerous melee monsters found most often in [[the Lair]] a ...s. However, if a slashing weapon has the [[flaming]] brand, then the hydra's head will be cauterized; this prevents the regrowth / healing (resulting in
    8 KB (1,230 words) - 02:00, 10 March 2024

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