Tzitzimitl
Shadow Fiend 1 | |
---|---|
HP | 76-122 |
HD | 18 |
XP | 2784 |
Speed | 10 |
AC | 15 |
EV | 6 |
Will | Immune |
Attack1 | 25 (hit: pain) |
Attack2 | 15 (hit: drain experience) |
Attack3 | 15 (hit: drain experience) |
Resistances | rC++, rElec, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Shadow Fiend, Shadow Fiend |
Flags | Glows Evil See invisible Levitate Silence immune |
One of the most terrible denizens of the many Hells, this horrible being appears as a great mass of writhing shadows which occasionally reveal a huge, horned skeleton. |
Shadow fiends are the most versatile members of the Fiend family, posing a threat to characters whether they're living or undead. While negative energy and cold resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus), and some monsters may summon them with the Summon Greater Demon spell.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Cold (3d27) |
Slot2 | Bolt of Draining (3d22) |
Slot3 | none |
Slot4 | Symbol of Torment |
Slot5 | Dispel Undead (3d27) |
Slot6 | none |
Tips & Tricks
This is the only fiend against which being undead does not protect - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are a lichform caster, consider letting it wear off if you can't kill these quickly, i.e. in two or three turns. If you are naturally undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks - wands of fire or can be effective. Fortunately, their multiplicity of spells makes them torment considerably less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered earth conjurations to dispatch them, for they have no specific vulnerabilities.
- Hit type
- Pain flavour
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Demonic holiness
- Large monsters
- Glows
- Evil
- Evil monsters
- See invisible
- Levitate
- Silence Immune
- Monsters
- Spellcaster
- Demon