Merfolk aquamancer
Revision as of 06:02, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: medium monsters pt 2)
merfolk aquamancer m | |
---|---|
HP | 45 to 90 |
HD | 15 |
XP | 1244 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 12 |
Will | 80 |
Attack1 | 15 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | amphibious water |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Warm-blooded |
A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray. |
Useful Info
Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field.
Spells: Primal Wave (3d21), Steam Ball (3d19), Throw Icicle (3d24), Blink
Tips & Tricks
Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.