Seraph

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seraph ASeraph.png
HP 185-237
HD 25
XP 5776
Speed 10
AC 10
EV 20
Will Immune
Attack1 25 (hit: plain)
Attack2 10 (hit: plain)


Resistances rF+++, rElec,
rPois+, rN+++,
rRot, rHoly
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Holy
Size Medium
Type angel, seraph
Flags Fighter
Flying
Glows
See invisible
Speaks
Silence immune
The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the Good Gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.

“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”
-KJV Bible, Isaiah 6:1-3

For a list of all holy monsters, see list of holy monsters.


Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of cherubim. Like cherubim, they can heal other monsters. They are extremely rare, only appearing in holy-themed Pandemonium and Ziggurat floors.

Spells

Spell set
Slot1 none
Slot2 none
Slot3 Minor Healing (2d12)
Slot4 none
Slot5 Minor Healing (2d12)
Slot6 Minor Healing (2d12)

Tips & Tricks

Worshipping a good god (Zin, the Shining One, or Elyvilon) may cause it to calm down and become neutral towards you.