Lost soul

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Revision as of 17:29, 30 October 2013 by MoogleDan (talk | contribs) (Added conditions under which they won't sacrifice themselves)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
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It may contain outdated information.
lost soul *Lost soul.png
HP 20-40
HD 10
XP  ?
Speed 15
AC 0
EV 10
MR Immune
Attack1
Attack2
Attack3
Attack4
Max Chunks 0
Type of Meat None
Resistances rF+, rC+, rPois+,
rN+++, rTorm, rRot+++
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Undead
Size Small
Type lost soul, lost soul
Flags Insubstantial
Evil
Maintain range
Submerges
Levitate
The echo of an unmourned soul, flickering in and out of the mortal world. Though the memories of its living self are long-faded, it is drawn to the moment of death by some lingering instinct. So powerful is its drive for self and purpose that it seizes upon the passage of other souls, losing the last vestiges of its being in the memories of another's life.

Useful Info

Lost souls are wandering confluxes of necromantic power which have no offense of their own, but which sacrifice themselves to revive allied living or undead monsters within their line of sight at the moment they are killed. Any natural holiness monster revived in this way become spectral things; they keep their level of intelligence, spells, and special abilities, but gain the standard undead resistances and vulnerabilities. Undead monsters revived in this way remain unchanged. Lost souls do not always choose to sacrifice themselves to save a fallen ally; if monsters of varying strength are present, they will ignore the deaths of weak monsters in order to save themselves for the strong.

Lost souls move quickly and avoid getting close to you, but are generally fragile. If they find themselves in your line of sight with no other monsters around, they will flicker out of the living world and reappear near some other monster elsewhere in the level, then temporarily submerge into the air there.

Lost souls can be found in the Crypt, or be summoned by deep elf death mages.

Tips & Tricks

  • While it's normally reasonable to focus your attention on the largest threat in a fight with multiple enemies, be careful when doing so with lost souls around. They're fairly fragile, so it's usually worth spending a turn or two to take them out before finishing off any powerful foes.

History

Lost souls were added in 0.13.