Reaper
Revision as of 01:44, 7 December 2013 by Ion frigate (talk | contribs)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
reaper 2 | |
---|---|
HP | 56-98 |
HD | 14 |
XP | 1481 |
Speed | 10 |
AC | 15 |
EV | 10 |
Will | Immune |
Attack1 | 45 (hit: plain)
|
Resistances | rC+, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Demonic |
Size | Medium |
Type | reaper, reaper |
Flags | Fighter See invisible Speaks |
A skeletal form wielding a giant scythe.
|
Useful Info
Reapers are tier-2 demons armed with randomly branded scythes. They lack magic, but have decent lasting power and their melee attacks can deal heavy damage, especially if their scythes are branded with something brutal. They can normally be found in the Abyss, Pandemonium, and the Hells (most often in the Iron City of Dis), but they also appear on occasion as the result of Necromancy miscast effects. Some monsters can also summon them through the Summon Demon spell.
Tips & Tricks
- They hit about as hard as stone giants, and have better defenses and similar HP. Respect them, particularly if you encounter them early (e.g. through a Necromancy miscast).
- Reapers are definitely one of the least creative demons, and can be defeated through any means except for Necromancy (sorry, Dispel Undead won't work no matter how undead they look) or pure cold damage spells.
- While melee fighters shouldn't have much trouble with them, be careful if their weapon brand suddenly turns out to be chaos or distortion.
Categories:
- 0.13 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Starting equipment
- Open doors
- Demonic holiness
- Medium monsters
- Fighter
- See invisible
- Speaking monster
- Monsters
- Demon