Guardian serpent
Revision as of 16:36, 10 December 2013 by Ion frigate (talk | contribs)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 28-59 |
HD | 8 |
XP | 457 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 64 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder. |
Contents
Useful Info
Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.
Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.
Spells
Spell set | |
---|---|
Slot1 | Teleport Other |
Slot2 | Teleport Other |
Slot3 | Minor Healing (2d4) |
Slot4 | Venom Bolt (3d13) |
Slot5 | Slow |
Slot6 | Minor Healing (2d4) |
Tips & Tricks
Poison resistance and an amulet of stasis (or high magic resistance) are recommended.
History
In 0.14, they will have a mostly new spell set, changing Teleport Other and Minor Healing for Blink Allies Encircling.