Grum
| Grum g | |
|---|---|
| HP | 40 to 40 |
| HD | 4 |
| XP | 188 |
| Speed | 10 |
| AC | 2 |
| EV | 9 |
| Will | 16 |
| Attack1 | 20 (hit: plain)
|
| Resistances | none |
| Vulnerabilities | none |
| Habitat | land |
| Intelligence | High |
| Uses | Open doors |
| Holiness | Natural |
| Size | Large |
| Type | gnoll, gnoll |
| Flags | Unique Fighter Speaks |
| A tough-looking gnoll, wearing the pelt of one of his former war dogs. |
Useful Info
Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.
Location
- The Dungeon:8-13
- The Orcish Mines
Tips & Tricks
While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.