Tzitzimitl

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Revision as of 19:20, 12 August 2012 by Petzl (talk) (pain flav)
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Shadow fiend 1 [[File:{{{tile_name}}}.png|32px]]
HP 76 - 122
HD 18
XP 2784
Speed 10
AC 15
EV 6
Will 312
Attack1 25 (hit: pain)
Attack2 15 (hit: drain experience)
Attack3 15 (hit: drain experience)
Resistances rPois+, rC+, rElec, rN+, rRot, rTorm
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Open doors
Holiness Demonic
Size Large
Type shadow fiend, shadow fiend
Flags Spellcaster
Levitate
See invisible
Evil
Glows
One of the most terrible denizens of the many Hells, this horrible being appears as a great mass of writhing shadows which occasionally reveal a huge, horned skeleton.

Shadow fiends are the most versatile members of the Fiend family, posing a threat to characters whether they're living or undead. While negative energy and cold resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus), and some monsters may summon them with the Summon Greater Demon spell.

Spells: Dispel Undead (3d27), Bolt of Cold (3d27), Bolt of Draining (3d22), Symbol of Torment

Tips & Tricks

This is the only fiend against which being undead does not protect - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are a lichform caster, consider letting it wear off if you can't kill these quickly, i.e. in two or three turns. If you are naturally undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks - wands of fire or can be effective. Fortunately, their multiplicity of spells makes them torment considerably less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered earth conjurations to dispatch them, for they have no specific vulnerabilities.