Torpor snail

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Revision as of 21:13, 11 February 2015 by MoogleDan (talk | contribs) (De-stubbed)
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.
torpor snail wTorpor snail.png
HP 51-67
HD 10
XP 424
Speed 7
AC 8
EV 1
Will 40
Attack1 25 (bite: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Insect
Uses Uses nothing
Holiness Natural
Size Large
Type elephant slug, torpor snail
Flags No skeleton
A huge gastropod with a rock-hard shell. Torpor snails are said to be in some way connected with the god Cheibriados; just being near them is enough to slow the movements of unwary adventurers, leaving them easy prey for the snails' terrifying, ever-gnashing radulae.

Useful Info

Torpor snails are massive gastropods which slowly drag themselves toward their prey, pounding you for moderate damage when in melee. While almost any character could easily outrun a torpor snail under ordinary circumstances, they naturally inflict the slow status effect on you and your allies simply by being within your line of sight. Torpor snails can be found in the Lair.

Tips & Tricks

  • Barring a source of stasis to counter their passive slow, you'll want to dispatch these foes quickly when they're encountered along with other opponents. Treat them like a milder version of giant eyeballs; while slow is less deadly than paralysis, it still greatly increases the danger of any encounter, and it ignores your magic resistance.
  • Enslaving them will also end the effect immediately. Note that enslaving one will stop the effect while it is charmed, but not slow your enemies.
  • If you can't see it, it can't affect you. Reading a scroll of fog or walking past a corner will break the effect, allowing you to deal with anything the pursues you at normal speed (at least until the snail catches up).

History

Torpor snails were added in 0.15.