Vampiricism
The vampiric brand (not to be confused with draining) adds a healing effect to your weapon's melee attacks against living monsters without life protection.
Normally it activates 80% of the time, healing you for 1d(Damage) HP. Vampires can use these weapons more effectively; it always triggers, heals for 2d(Damage) against monsters with clean corpses, and also provides satiation if the target leaves a clean, contaminated, or poisonous corpse. Ghouls receive no benefit from this brand, nor do ranged attacks with thrown vampiric weapons.
If the victim has life protection, there is a 33.3% chance that the healing effect will fail per rank (100% failure rate at rN+++).
Use of this weapon is considered to be Necromancy, so good gods forbid its use.
Contents
Hunger
The act of wielding a weapon of vampiricism has a hunger cost. Living characters are unable to wield it unless they have a Full or better satiation level, and they immediately lose a tremendous amount of nutrition upon doing so. Undead characters are not affected by this.
Normally the game prevents you from wielding a vampiricism weapon unless you have enough satiation to survive it, but you can trick the game into allowing it by re-wielding your primary weapon after a transformation wears off. This causes instant death.
Alive & Full+: "As you grasp it, you feel a great hunger."
Alive & not Full: "As you grasp it, you feel a great hunger. Being not satiated, you stop."
Undead: "You feel an empty sense of dread."
Vampire: "You feel a bloodthirsty glee!"
Attack Flavour
Some monsters have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can bleed. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:
- Being a mummy or a vampire below satiated
- Some transmutations: Spider Form, Ice Form, Statue Form, Necromutation
Tips & Tricks
- Vampiricism is an excellent way for deep dwarf, mummy, and bloodless vampire characters to heal.
- This brand works equally well on any weapon, though it is much safer when found on sharp weapons. Switching weapons to butcher corpses will almost certainly cost you more nutrition than you gain. Using Animate Skeleton is a good work-around for this issue.
History
Prior to 0.6, these weapons increased the hunger cost for all actions instead of having a large set hunger cost. Vampires received a smaller hunger penalty. Also, all species received satiation with each attack.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |