Duane

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Duane @Duane.png
HP 136 to 136
HD 18
XP 2912
Speed 10
AC 0
EV 10
Will -5
Attack1 22 (hit: plain)


Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Unique
Spellcaster
Actual spells
Warm-blooded
See invisible
Speaks
A mercenary whose only significant trait is his unusually large ears. He was hired to guard something (or possibly someone), but who or what that is, he can't tell you. If he did, he'd have to kill you. In fact, he'd like to just kill you anyway.

Useful Info

Duane was a weak human unique.

Spells: Magic Dart (3d6), Slow, Haste, and Blink.

Tips & Tricks

High magic resistance or an amulet of resist slowing will protect you from Slow.

History

Duane had his flavor text updated and his experience value cut in 0.6, and was removed in 0.8