Jelly
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
For a list of all jellies, see list of jellies.
jelly J | |
---|---|
HP | 10-22 |
HD | 3 |
XP | 42 |
Speed | 10 |
AC | 0 |
EV | 2 |
Will | 10 |
Attack1 | 3 (hit: acid)
|
Resistances | rPois+ rAcid+++ rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | jelly, jelly |
Flags | Destroys doors See invisible Unbreathing Unblindable splits Acidic flesh Web immune |
A pulsating mass of acidic protoplasm. It can and will eat almost anything, growing and splitting as it does so.
“Beware of the Blob! |
Useful Info
Jellies are rather weak creatures that introduce the player to the concept of corrosion, a stackable debuff which inflicts a negative slaying bonus and an AC penalty.
Followers of Jiyva will have a frustrating time with the jellies their god provides. These jellies have a special appetite for items lying around the dungeon floor and will devour anything except artefact items.
Tips & Tricks
- If at all possible, you should fight jellies using ranged attacks to avoid their acid.
- Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you sustain.
History
- Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva.
- Prior to 0.17, jellies would also eat items on the ground that the player had seen.
- Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
- Prior to 0.14, jellies would not split no matter how many items they consumed.
- Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.