Jelly

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Revision as of 21:57, 14 April 2018 by Slobodan (talk | contribs) (Useful Info: linkify)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

jelly JJelly.png
HP 10-22
HD 3
XP 42
Speed 10
AC 0
EV 2
Will 10
Attack1 3 (hit: acid)


Resistances rPois+
rAcid+++
rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, jelly
Flags Eats doors
See invisible
Unblindable
splits
Amorphous
Acidic flesh
No skeleton
A pulsating mass of acidic protoplasm.

“Beware of the Blob!
It creeps
And leaps
and glides and slides
Across the floor
Right through the door
And all around the wall,
A splotch, a blotch...”
-Burt Bacharach and Mack David, “Beware of the Blob”. 1958.

Useful Info

Jellies are rather weak creatures that introduce the player to the concept of corrosion, a stackable debuff which inflicts a negative slaying bonus and an AC penalty.

Followers of Jiyva will have a frustrating time with the jellies their god provides. These jellies have a special appetite for items lying around the dungeon floor and will devour anything except artefact items.

Tips & Tricks

  • If at all possible, you should fight jellies using ranged attacks to avoid their acid.
  • Wearing a ring of resist corrosion or another source of rCorr will greatly reduce the chance of corrosion, as well as the damage you sustain.

History

  • Prior to 0.19, jellies would eat items on the ground that the player had not seen even if the player was not worshiping Jiyva.
  • Prior to 0.17, jellies would also eat items on the ground that the player had seen.
  • Prior to 0.15, jellies were notorious for permanently weakening weapons and armour used in combat against them. The corrosion overhaul changed this.
  • Prior to 0.14, jellies would not split no matter how many items they consumed.
  • Prior to 0.13, jellies were more durable and hit harder, but only had speed 9.