Swamp worm
For a list of all worms, see list of worms.
swamp worm w | |
---|---|
HP | 23-47 |
HD | 10 |
XP | 162 |
Speed | 12 (move: 120%) |
AC | 3 |
EV | 12 |
Will | 10 |
Attack1 | 26 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | worm, swamp worm |
Flags | No skeleton |
A large slimy worm, adept at swimming through the muck of this foul swamp.
“The fool, as I think, at the chasm’s brink, |
Contents
Useful Info
Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water themed vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Harpoon Shot (2d13) | Natural flag |
Tips & Tricks
- Due to their low magic resistance, Hexes are very effective.
History
In 0.22, they will gain a Harpoon Shot ability, which can pull the player into melee with them, similar to Force Lance but reversed. They will also lose their submerging ability.
Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.